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PostPosted: 2016/10/25, 14:00 
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GitHub is hosting a new iteration of its yearly game jam again, starting on November 1 and apparently they removed the restriction of web-based games only. That means, unlike before, using Duality for your submission is fair game this time.

From what I can gather on the website, it will be one month long and have a theme that will be announced when it starts, so not entirely different from our recent community jam - though the competition will likely be tougher.



Anyone interested?

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PostPosted: 2016/10/25, 20:01 
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Ah, all these game jams and I can't join up in even one of them... I'm definitely interested, though unsure of whether I can participate.


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PostPosted: 2016/10/26, 16:08 
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Hey, one month can definitely be used to do *something*.

I believe I'm in! xD

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PostPosted: 2016/10/26, 16:26 
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You mean one community project? or personal ones?
if it's the first case, I'm in :+1: :mrgreen: :1+:

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PostPosted: 2016/11/01, 23:50 
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The theme has been announced! It's "hacking, modding, augmenting" - not entirely sure what to do with it to be honest :| Any ideas?

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PostPosted: 2016/11/02, 09:23 
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I'm in!

Adam wrote:
not entirely sure what to do with it to be honest :| Any ideas?

You're right. The themes are not the greatest in my opinion.

I think I'll create a simple puzzle game with hacking-mechanics ... Idk
Watchdogs 3.0

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PostPosted: 2016/11/02, 09:57 
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It's mentioned on the theme announcement page that you don't have to strictly adhere to the theme guidelines. You can bend your way around quite a bit.

From the page:
GitHub wrote:
You have the entire month of November to create a game loosely based on the theme hacking, modding and/or augmenting.

What do we mean by loosely based on hacking, modding and/or augmenting? Here are some examples:

  • an endless runner where you hack down binary trees in your path with a pixelated ax
  • a modern take on a classic e.g. a roguelike set in a 3D or VR world
  • an augmented reality game bringing octopus/cat hybrids into the real world

Triple whammy: The game features your character, a virus, who has to infiltrate a secure system. Your character has to face off against security programs, who when defeated, drop different pieces of code (upgrades) which you can use to augment yourself. You can also modify your surroundings using certain abilities, once you have upgraded and unlocked them. The objective is to hack into certain points within the system and download, delete and/or corrupt different data.


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PostPosted: 2016/11/02, 11:54 
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Ew, the themes are weird. Will have to put my thinking hat on, but the themes don't ring any bells for now...

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PostPosted: 2016/11/02, 16:57 
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hsnabn wrote:
Triple whammy: The game features your character, a virus, who has to infiltrate a secure system. Your character has to face off against security programs, who when defeated, drop different pieces of code (upgrades) which you can use to augment yourself. You can also modify your surroundings using certain abilities, once you have upgraded and unlocked them. The objective is to hack into certain points within the system and download, delete and/or corrupt different data.

That sounds pretty good actually. Mind if we draw less creative souls draw some inspiration from that? xD

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PostPosted: 2016/11/02, 18:23 
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Well, there was a game in the late 90s called Virus (which I actually own), in which you played as the antivirus inside your own hard disk (the game world was basically a 3d representation of the file structure of your disk, and if you had bmps and jpgs saved around, they would appear as actual textures in game) and hunt down viruses. The game was somewhat similar to Descent in gameplay.

Maybe something like that in 2d could be done? Makes me wonder how much could be done with reflection...

EDIT: relevant link https://en.wikipedia.org/wiki/Virus:_The_Game
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