Basically, you need to change mentality from "Duality is the tool that lets me make multiple
games" to "Duality is the engine for one
of the games I will make".
What I'm saying, is that Duality is not like Unity, or Unreal, or Photoshop where you load it up, open your project, then close it and open another one.
Within Duality you have one folder = one game
, so each time you want to work with a different project you actually have to open a different copy
of Duality. While this might sound strange at start, it sort of makes sense (more and more the more you use it
) if you think that in the end you can simply zip the whole folder and bring your project around with you, with all its dependencies and without the worry of finding a different configuration on the other machine.
So you can have different projects, with different versions of Duality, with different versions of libraries and plugins, and nothing bad will happen, and that's why it won't let you create a project in a subfolder of itself.. it needs an empty one to reinstall all the minimum components for a clean project.
Hopefully it's clear what I am trying to say