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PostPosted: 2015/10/05, 16:10 
Forum Adept
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Joined: 2015/07/08, 16:41
Posts: 414
Role: Gamer
I have started an unofficial Duality Samples Repository, available on GitHub.
The samples all use Duality 2.0.

Check it out and give me any feedback. Contributions are also welcome.

Here's the link to the repository: https://github.com/hsnabn/duality-samples

The samples are also available in the package manager in Duality.


Last edited by hsnabn on 2016/04/13, 17:45, edited 1 time in total.

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PostPosted: 2015/10/15, 18:43 
Forum Adept
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Joined: 2015/07/08, 16:41
Posts: 414
Role: Gamer
I've added a new Gravity sample to the repository.

It shows how to make objects exert their own local gravity forces. In the sample, you can attract and repel objects.

The sample includes a test scene, where you can add objects and see it in action.

Let me know of any feedback you have.


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PostPosted: 2016/04/12, 12:05 
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Joined: 2016/04/12, 11:55
Posts: 28
Location: Israel
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Thanks for samples! How to check them out? :]


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PostPosted: 2016/04/12, 18:40 
Forum Adept
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Joined: 2014/12/13, 00:11
Posts: 397
Location: Brazil
Role: Gamer
mikeg wrote:
Thanks for samples! How to check them out? :]

Open the package manager, and search for Sample. All the samples will appear.

If it's the first time you use Duality, check the first window that pops-up when you open the editor. There's a button that does what you want: browse samples.

_________________
I only know the basics of C#. I have no advanced knowledge.


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PostPosted: 2016/04/12, 18:52 
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Joined: 2016/04/12, 11:55
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Location: Israel
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RockyTV wrote:
mikeg wrote:
Thanks for samples! How to check them out? :]

Open the package manager, and search for Sample. All the samples will appear.

If it's the first time you use Duality, check the first window that pops-up when you open the editor. There's a button that does what you want: browse samples.

Thanks, already figured out. :]


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PostPosted: 2016/04/13, 17:45 
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Joined: 2015/07/08, 16:41
Posts: 414
Role: Gamer
Oops, I should have mentioned that the samples are available on NuGet now as well. Thanks for the catch!


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