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PostPosted: 2015/11/17, 11:26 
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Showcasing the next, incoming functionalities of Frozen.FX: particle attractors/repulsors (red/green circles), and "randomized" geometry (the default material quad can be squished more or less, depending on a parameter of the Emitter) ^^

Gfycat Video - Click to Play. [Source]

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PostPosted: 2015/11/17, 13:42 
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Wow!

Can't wait to get my hands on this... :O Looks awesome! What are those shapes by the way? Can I replace the circles with RigidBody?

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PostPosted: 2015/11/17, 15:54 
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Thanks ^^ I hope to have it ready in a few days at most.

misthema wrote:
Wow!
What are those shapes by the way? Can I replace the circles with RigidBody?

oh, they are just a reminder of where the attractor/repulsor are - and no, they cannot be replaced by RigidBodies for now, they are simply point-like entities that affect particles in a radius around them. Nothing more ^^

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PostPosted: 2015/11/17, 18:13 
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Ah, okay. I was just thinking about doing the same thing with polygon shapes... Imagine all the smoke coming out from the cave in front of you in a platformer game... x)

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PostPosted: 2015/11/17, 19:28 
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Well, it's only the Attractor/Repulsort that are point-like, the emitter can be a Point, a Rectangle, a Circle, a Cube or a Sphere, and it can be easily extended to a custom polygon or solid, if you so desire ^^

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PostPosted: 2015/11/28, 17:28 
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Well, it appears that there are some issues with Frozen.FX having somehow a reference to a specific version of Duality (see this thread for an explanation).

Today I got further confirmation that it is, in fact, an issue of the plugin so I unlisted version 2.0 of Frozen.FX from NuGet, until I can find out why it's happening.

So until further notice, consider Frozen.FX broken and unavailable for Duality 2.

Sorry about that :(

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PostPosted: 2015/11/28, 21:09 
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Hmm.. do you know what's going on yet, or what could have caused the issue?

Edit: I'm getting a similar error with the Frozen Procedural plugin:

Code:
[Core] Msg:   Plugins\SnowyPeak.Duality.Frozen.Procedural.core.dll...
[Core] Msg:     Assembly loaded: SnowyPeak.Duality.Frozen.Procedural.core
[Edit] ERR:     An error occurred: TypeLoadException: Could not load type 'Duality.Rect' from assembly 'Duality, Version=2.1.5.0, Culture=neutral, PublicKeyToken=null'.
                CallStack:
                   at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
                   at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
                   at Duality.Editor.Forms.SplashScreen.mainFormLoader_DoWork(Object sender, DoWorkEventArgs e) in c:\projects\duality\DualityEditor\Forms\SplashScreen.cs:line 33
                   at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)


The data plugins appear to be fine, so does core.

Edit2: Opening the downloaded plugin dll from Frozen Procedural with ILSpy, I'm getting this:
Code:
[assembly: AssemblyVersion("1.0.4.0")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © Alessandro Pilati 2014")]
[assembly: AssemblyProduct("Duality Frozen Procedural plugin")]
[assembly: AssemblyTitle("SnowyPeak.Duality.Plugin.Frozen.Procedural")]
[assembly: AssemblyTrademark("")]
[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.MainAssembly)]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: ComVisible(false)]
[assembly: Guid("d52af1b2-d154-411b-8c7c-b78d84889d9b")]
[assembly: TargetFramework(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]


AssemblyVersion 1.0.4? .Net Framework 4? Is it possible that somehow an old pre-v2.0 build slipped into the nuget package? It also references OpenTK and v1.x Duality Assemblies, as well as an old Frozen Core version.

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PostPosted: 2015/11/30, 10:08 
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Thanks everyone for the support. It seems that somehow I either forgot to rebuild the solution, the solution didn't rebuild when I wanted to, or the nuspec didn't save and went with the old one :/

In any case, version 2.0.1 of all plugins is online and ready for use (including the new UI plugin) ^^

Again, sorry for the inconvenience :redface:

EDIT: One last thing.. UI Widgets do not support scaling.. it makes the text look weird

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PostPosted: 2017/02/21, 19:58 
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Wow! Just tried this and it's amazing. I was going to make a particle emitter, but you already did it :D
Also, in my quest for procedural texture generation, I think your lib will be a very good choice, although I'm not sure how to use that part yet.
Anyway, just wanted to thank you for sharing this awesome plugin.


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