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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/10, 13:47 
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Cross wrote:
@eyeliner:

When I press space (double jump), the game crashes...

- Cross

Weird... I didn't implement double jump. Must be the collision check...

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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/10, 14:52 
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@adam - Took me a few tries to get started but once I got the hang of it, it was fun. Even managed to escape! Tilemapped background looks great. :+1:

@eyeliner - I enjoyed being a pig for while. :) I've loved random/procedural stuff even before NMS made it cool :] so this kind of thing is right up my alley.

@cross - You nailed the twin stick shooter things for sure. The game was certainly more polished that I expected with weapon options, reload and dodge. Fun!

@loeller - I did like the giant rolling Duality logo but that "LSD" aesthetic is cool too. :D Looking forward to playing it. Does the player get to remove terrain? I like that concept.

This was a lot of fun!


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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/10, 15:30 
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My entry was updated. It was a Log string I used to test the raycast.
Thanks for the heads up.

Here is the ammended link: https://www.dropbox.com/s/09xvu7phpjjq7 ... y.zip?dl=0

And thanks to all the ones who play these games.

I'll abuse yours as well a little later. xD

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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/10, 15:47 
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Cross wrote:
That looks cool. Is this a kind of LSD-effect or something like that? :D
RollerJesus wrote:
@loeller - I did like the giant rolling Duality logo but that "LSD" aesthetic is cool too. :D Looking forward to playing it. Does the player get to remove terrain? I like that concept.
Thanks! The idea behind this look was really some sort of trippy whorl, I'm happy it's gone through pretty well! Yes, it is a game about escaping the giant wheel, while collecting - well carrots to open the exit and shovels to drill through the terrain.


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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/11, 03:52 
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Unfortunately I may not be able to finish my game in time for the jam, unless if I work full day on it tomorrow :(... my weekends were busy and I couldn't find time to work on it.

I hope one day I can finish it though :P

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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/11, 16:44 
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My itch.io page for the game:
https://jote.itch.io/piggy

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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/11, 17:39 
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Hey eyeliner,

great! Maybe you can submit your game to the duality game-jam page:

https://itch.io/jam/duality-tilemaps-jam

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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/12, 00:14 
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Cross wrote:
Maybe you can submit your game to the duality game-jam page:
Sure, don't forget that ^^

In the meanwhile I uploaded my entry too.
https://mfeproject.itch.io/acid-farming-simulator
Some days, and the jam ends. I hope we get yet another pair of games until then. ^^

Edit: source is here, in case anyone is interested

Edit2: You find some instuctions on the game page. Later I'll write a summary of the development experience, and the reviews of your games of course. Probably should sleep already.


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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/12, 00:36 
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Cross wrote:
Hey eyeliner,

great! Maybe you can submit your game to the duality game-jam page:

https://itch.io/jam/duality-tilemaps-jam

Done!

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 Post subject: Re: Tilemaps Game Jam
PostPosted: 2016/09/13, 16:21 
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Nice set of entries so far, will definitely play all of them. :+1: Eight hours left for submissions, then there'll be a vote for a few days. It'll be open to the public, so feel free to pass a jam link to anyone interested in trying your stuff.

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