Adam's Lair Forum

game development and casual madness
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 Post subject: Re: Plugin-Requests
PostPosted: 2016/09/28, 05:06 
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ARC wrote:
ovicior wrote:
What about a tile-engine plugin? A built-in tile editor, with support for custom tiles? Does that already exist?


Scroll to the bottom of this page ^^

I haven't had a chance to use it yet but Adams work looks spectacular.



So where can I download it? Also, is there an inventory tutorial?


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 Post subject: Re: Plugin-Requests
PostPosted: 2016/09/28, 05:11 
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ovicior wrote:
So where can I download it? Also, is there an inventory tutorial?

The package manager built-in to Duality! In Dualitor hit File, then Manage Packages and find the Tilemaps plugins. You can install them with the click of a button from there!

I'm not sure about an inventory tutorial, you'll have to search around for that.


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 Post subject: Re: Plugin-Requests
PostPosted: 2016/11/22, 10:17 
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This isn't necessarily a plugin, but what about an asset store?

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 Post subject: Re: Plugin-Requests
PostPosted: 2016/11/22, 18:41 
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BaconGamer88 wrote:
This isn't necessarily a plugin, but what about an asset store?


I think the existing plugin manager, combined with the forum for exposure, reviews and discussion already works quite well so far. :)

Also, I'm not sure a full-fledged asset store like we currently see in Unity is all that great. You're essentially nudged towards buying all sorts of (often half-finished) things from different authors with different styles / paradigms / interfaces, and then taping them all together. That's not what I think is a healthy development approach.

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 Post subject: Re: Plugin-Requests
PostPosted: 2017/01/22, 17:51 
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Aseprite Importer

Import aseprite files, so you can use them in duality.



https://www.aseprite.org/

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 Post subject: Re: Plugin-Requests
PostPosted: 2017/01/22, 18:38 
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What's the difference between an Asesprite file and an exported image? What information could be used that wouldn't be there otherwise?

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 Post subject: Re: Plugin-Requests
PostPosted: 2017/01/22, 19:11 
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Adam wrote:
What's the difference between an Asesprite file and an exported image? What information could be used that wouldn't be there otherwise?


In an Aseprite file there are a couple more information stored than in an exported spritesheet...

- Blendmode
- Layers
- FrameTags
- Duration of each frame
- Padding
- Opacity
- etc...

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 Post subject: Re: Plugin-Requests
PostPosted: 2017/02/09, 14:38 
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loeller wrote:
[*]Collection of character controllers More specifically: player movement controllers. This belongs to the "essentials" series. Just like the CameraSample package, which I use in the majority of my Duality projects, this would be a great help at quick prototyping. At first, I thought of:
Platformer controller (side view)
Top-down controller (...)
MOBA style movement -> character goes to click position. May contain pathfinding.[/list]

Hey, I just thought I should let everyone know, that I have begun doing such a thing:
In it, there are a few controllers:
Directional Movement (using keyboard input, defined by the user)
Sin Wave movement (horizontal and vertical)
Look at Mouse / GameObject / Position
Rotation
Move to Position / Mouse click / GameObject

I hope these will eventually evolve into something that can be used to make a full simple game.

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