I've been away for a bit and am now on my second Duality project, which, unfortunately, had the bright idea of a background that is supposed to fit the screen. I need a way to run this game in full screen without it breaking the layout if the end user resolution doesn't exactly match the user data and camera focus distance. I only use flat cameras.
I know this has been asked before and answered, but I can't find it on here or though the google search of the site.
Somewhere, someone came up with a way to do different full screen resolutions, and I don't have the skill to figure it out on my own (or find it on here, apparently). I think it involved rendering the camera to texture, but no search of "camera, full screen, resolution, render to texture" or combinations of those terms yields any of that in google.
On the subject of sizing things to the window...
I've noticed in windowed mode that the padding on the actual Windows window cuts into the set screen resolution. On my grid image of 16x16 squares with the user data set to the grid image size and in windowed mode, the edge squares are cut off on the left and right, and it looks like a little bit on the top and bottom.
Sorry I suck and am needy, I didn't name myself this lightly, and, as always, I am embarrassed to ask, but glad to be here.
I apologize, I have since foundviewtopic.php?f=4&t=749viewtopic.php?f=4&t=683
and the various links out of those. I am a heel for posting another redundant question, I will knock it off now.