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game development and casual madness
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PostPosted: 2013/11/12, 23:50 
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Joined: 2013/05/11, 22:30
Posts: 1932
Location: Germany
Role: Professional


Blog entry:
Hats and Terrain Rendering
I’m still figuring out how many hats a single guy can wear at once. So far, my personal hat count is something around “four”, counting two jobs, studying and personal life. As it turns out, I appear to have reached a limit for now. When this semesters courses began in October, the free amount of time at my disposal once again vanished, and so did the unsteady stream of content for this blog. This is just a faint sign of life, but hey – at least I’ve got some pictures.

The first one is a screenshot from job #2, where I’m developing a game that will be used in a medical context. It’s called MATE and aims at motivating young patients in doing their physical exercise using a training device – which is basically used as a custom game controller. It has one degree of freedom and the target audience is not what you’d call a “gamer”, so I’m keeping the game itself small and simple: You’re maneuvering a paper plane through a dynamically generated landscape, collect gold coins and try not to hit anything.



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