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 Post subject: Implement EditorPlugin
PostPosted: 2014/11/18, 02:53 
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When I try implementing EditorPlugin, the line highlighted red in Visual Studio. It seems as if I am missing a reference or 'using' statement, so what should I have under my references and be importing when creating an editor plugin.

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Haven't worked much with game engines, or visual studio; should be an interesting experience. :D


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PostPosted: 2014/11/18, 08:12 
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I'd say you are missing a reference to Duality.Editor

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PostPosted: 2014/11/18, 13:01 
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Yep that was it. Thanks.

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Haven't worked much with game engines, or visual studio; should be an interesting experience. :D


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