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PostPosted: 2016/08/29, 20:04 
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Hello !
I just noticed that in the RigidBody Editor, if a Rigidbody is rotating, it displays the Rigidbody going everywhere, while it behaves normally (the collisions are working normally). It's kinda hillarious.

Gfycat Video - Click to Play. [Source]


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PostPosted: 2016/08/29, 20:13 
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What do I have to do to reproduce this? Also, can you file a GitHub issue with a link to the video and the repro steps?

ChatPion wrote:
It's kinda hillarious.

Okay, but let's fix it anyway xD

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PostPosted: 2016/08/29, 20:17 
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Okay ! I'll do it later, probably tomorrow. I still haven't finished my LD Jam entry :redface:

Edit : I found another bug : there's a difference between the sandbox and launcher :
Sandbox :
Gfycat Video - Click to Play. [Source]

Launcher :
Gfycat Video - Click to Play. [Source]


I'll try to reproduce it tomorrow and file a Github issue if I can.


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PostPosted: 2016/08/29, 21:07 
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ChatPion wrote:
I just noticed that in the RigidBody Editor, if a Rigidbody is rotating, it displays the Rigidbody going everywhere, while it behaves normally (the collisions are working normally). It's kinda hillarious.


Jeah, I also know this bug. It happens sometimes... The rigidbody doesn't fit to the actually sprite when you move it.
I just fagot to create a new issue on github.

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PostPosted: 2016/08/30, 18:49 
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ChatPion wrote:
Edit : I found another bug : there's a difference between the sandbox and launcher :

Maybe I'm blind, but I can't see it? Help me. What's the difference?

Edit: Shape display bug fixed. Check for package updates in about 30 minutes.

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