Adam wrote:
[...] did you forget to hit the Apply button after defining your AutoTiles?
Oops that was the case apparently, since it now works. Hehe
Adam wrote:
[...] repro-steps, starting with a fresh project
That (opening the Tileset) works now as well, I'll see if I stumble upon it again and maybe then I can reproduce it.
Edit:
I saw this in the editor earlier, I don't know if that was a problem with my project, the launcher or the editor.
Apparently the Tileset is corrupted or something I don't get it.

Code:
[Core] Info: Loading Resource 'Data\MagicTown.Pixmap.res'
[Core] Info: Loading Resource 'Data\MagicTown.Tileset.res'
[Core] Error: Can't load Resource from 'Data\MagicTown.Tileset.res', because an error occurred:
IndexOutOfRangeException: Index was outside the bounds of the array.
CallStack:
at Duality.Plugins.Tilemaps.TilesetCompiler.TransformAutoTileData(Int32 autoTileIndex, TilesetAutoTileInput autoTileInput, RawList`1 tileData, Int32 sourceTileCount) in c:\projects\duality\DualityPlugins\Tilemaps\Tilesets\TilesetCompiler.cs:line 129
at Duality.Plugins.Tilemaps.TilesetCompiler.Compile(TilesetCompilerInput input) in c:\projects\duality\DualityPlugins\Tilemaps\Tilesets\TilesetCompiler.cs:line 71
at Duality.Plugins.Tilemaps.Tileset.Compile() in c:\projects\duality\DualityPlugins\Tilemaps\Tilesets\Tileset.cs:line 233
at Duality.Plugins.Tilemaps.Tileset.OnLoaded() in c:\projects\duality\DualityPlugins\Tilemaps\Tilesets\Tileset.cs:line 346
at Duality.Resource.Init(Resource res) in c:\projects\duality\Duality\Resource.cs:line 445
at Duality.Resource.Load[T](Serializer formatter, String resPath, Action`1 loadCallback, Boolean initResource) in c:\projects\duality\Duality\Resource.cs:line 422