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PostPosted: 2015/10/01, 22:42 
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Joined: 2014/12/13, 00:11
Posts: 398
Location: Brazil
Role: Gamer
Adam wrote:
RockyTV wrote:
Adam wrote:
What problems are you facing exactly? (Both of you)


Uh, I'm facing problems such as:
- Not being able to use FileStream and System.IO classes
- SourcePath being removed, I don't know what replaced it

It's probably better to rewrite my Resource class, and reimplement my Load/Save methods.


Ah, in that case: See my previous answer to SirePi ^^ Importers in editor plugins can still use the full .Net framework, everything (including Resources) in core plugins should either not use I/O (when it's not crucial) or use the above mentioned Duality.IO replacement classes.

As far as SourcePath goes: No need to specify that anymore. The new AssetManagement system handles that stuff for you.


Thanks. I'll try re-doing my resource and will create a new topic for any other problems I might face while porting it to Duality 2.0.

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