Hey there!
As promised a while back, I offered myself to make a behaviours plugin, and
here it is.
The programming could be better, but I'm fairly certain the logic is sound.
For some reason, Duality's Time class is kicking my ass, because I'm having to resort to Time.LastDelta for a few calculations. Not sure if it is right but the output is smoooooothhh, so it must not be that wrong.
Included:
4 Directional movement (with the possibility to map keys)
Fading In Out and both
Wave Movement (sin wave)
Lateral Movement (cos wave)
Look at Mouse
Look at GameObject
Look at Position
Make Solid (currently useless)
Move To Position (HardCoded)
Move To Mouse
Move to Mouse Click
Move To GameObject
Rotate Clockwise and Anticlockwise
Any and all additional behaviours you might think are welcome. I believe this could be quite a useful tool.
For me anyway.
I'll slap it on Nuget, what do you have to say? Is it worthy at this time, or should I wait until it is more mature?
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Hello there! Nice to meet you!
I have
github. Apologies in advance for bad coding practices.