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 Post subject: Clone Wars
PostPosted: 2013/05/12, 03:13 
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Joined: 2013/05/11, 22:30
Posts: 2073
Location: Germany
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Blog entry:
Clone Wars
Tightly connected to Prefabs is the ability to clone GameObjects. If a Prefab is just a boxed and isolated GameObject hierarchy, instantiating a GameObject from a Prefab means to create a deep copy of the internal GameObject and pass the cloned version as a return value. Cloning an object might also come in handy for actual ingame usage, but either way, the possibility to do that is absolutely necessary.

But how?



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