Ok, I concede. It's a fairly obscure level editor, but has plenty of useful features, and besides, it might be of some use for someone out there.
It is a (at first) weird tool to get the hang of, but one 'gets it' relatively fast.
At the moment, this plugin imports directly both files OGMO saves (projects files and level files).
From project files, it grabs directly the tilesets and creates all resources (maybe a couple more than needed).
From the level files, after setting up the tile index of the invisible tile (because there's no "empty tile" in Duality), and assigning the project, you get your level, complete with layers, all setup for your devious plans.
I wish to work on it a bit more, but if there's a brave soul out there that wants to try it:
https://dl.dropboxusercontent.com/u/600 ... lugins.rarAlso, the Object Inspector is WAY too verbose, so I need to hide some properties, and I want to add some Advisor Text to make it a bit simpler to pickup and run.
Project Github
hereif you want to look at it. Needs a bit of a clean up, I know.
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Hello there! Nice to meet you!
I have
github. Apologies in advance for bad coding practices.